Level of Detail Optimization with LOD Groups

The two biggest drains on your game’s frame rate are script execution and geometry, and you can save a ton of geometry by using LOD groups to make your objects swap to simpler versions or cull (hide) when you get far away. Here’s how I applied this to the numerous red chairs in the ITU…

Happy Birthday David Helgason & Ada Lovelace Day

We’re showing screenshots from a very special Code Hero level today. Oct 11th is Ada Lovelace Day and we’re celebrating her birthday by celebrating a living code hero who has changed our world for the better and made Code Hero possible: David Helgason. Oct 10th is the birthday of David Helgason the cofounding CEO of Unity. David cofounded Unity…